How to use

Get yourself an image, preferably something without much internal geometry. Make sure it's white and on a transparent background.
[Example Good Image]
[Example Wonky Image]

Use the three numbers to adjust how smooth and the start / end size of the shape to how you'd like it and then use a screenshot tool to capture it once you're done.


Min Shape Size

This is the minimum size of the shape


Max Shape Size

This is the maximum size the shape will be, depending on the shape you might need to make it lower or higher to fill the entire texture.


Number of Shapes

This dictates how many shapes it stacks on top of one another, this can be used to make a less or more smooth image.

Anything over 255 (the number of greyscale colors) may be unnecessary.

Anything way over (1000) may just break the whole thing / make your GPU unhappy rendering thousands of sprites on a webpage. You've been warned.